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“There were some blatant f-ups.” The PoE 2 devs it their mistakes and explain their decisions

PoE 2 latest update brought harsh nerfs and a divided community. Grinding Gear Games responds to backlash with promises of buffs, fixes, and balancing changes.

Olga Racinowska

“There were some blatant f-ups.” The PoE 2 devs it their mistakes and explain their decisions, image source: YouTube; @Zizaran.
“There were some blatant f-ups.” The PoE 2 devs it their mistakes and explain their decisions Source: YouTube; @Zizaran.

nerfed popular builds, making gameplay feel slower and less dynamic. The endgame is now seen as a grindy, time-consuming slog, especially for casual players.

More changes coming to PoE 2 after Dawn of the Hunt update

The developers at Grinding Gear Games are now working on buffing aspects in the game that are underperforming to balance things out. They’ll be improving a bunch of skills for Sorceress, Huntress, Warrior, and Ranger, and making some tweaks to Bleed and Chaos mechanics.

Source: Grinding Gear Games

On top of that, GGG is adding a new skill called Inhibitor, which stops charges from being used but boosts skill damage by 4% per charge type. However, they’re having trouble with this one, so it’ll launch without it for now.

Other announced changes include:

  1. Crafting updates – guaranteed Artificer’s Orbs in the campaign, new runes, and rune for wands and staves.
  2. Delirium duration increased – now 2.5 times longer.
  3. Better visibility of rare monsters in endgame – they’ll always appear on the minimap.
  4. Fewer levers in the Matlan Waterways map.

They’re also looking into monster speeds, with more info coming tomorrow. And as for that Ritual exploit, 301 players got banned for using it, but the devs said it didn’t really mess with the game’s economy.

GGG gets real - devs open up about PoE 2’s biggest issues

Yesterday’s interview with Zizaran and GGG devs Jonathan Rogers and Mark Roberts gave a lot of insight. The two-hour chat got a little heated at the start, but the developers didn’t hold back. They openly itted to mistakes – saying, “There were some blatant f-ups” – and acknowledged that some things didn’t go as planned, like the overly harsh nerfs to minions.

They covered a range of topics, from the campaign feeling too slow and the lack of loot and currency drops to the frustrating combat that relies too much on dodging and movement. A lot of player makes it clear – they’re not fans of the Souls-like feel. What they really want is for Path of Exile 2 to be the ARPG they originally signed up for.

Dawn of the hunt update, everything feels like a total slog. Every boss fight is incredibly longer than it needs to be.

- Hellexion

Not for an average gamer. Boringly hard gameplay. Forces you to use combos or dodge roll or run a lot than straight up fight.

- ajaybabu

Guess they made enough cash off of PoE1 and the EA tickets that Jonathan just wants a game to play into retirement. Feel bad for Mark & the other employees.

- Maganese

After the interview, players are giving Mark Roberts credit for steering the conversation in the right direction. To be fair, though, Jonathan did apologize at the end, and even itted he just woke up on the wrong side of the bed that morning.

Path of Exile 2

December 6, 2024

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Olga Racinowska

Author: Olga Racinowska

Been with gamepressure.androidapks.biz since 2019, mostly writing game guides but you can also find me geeking out about LEGO (huge collection, btw). Love RPGs and classic RTSs, also adore quirky indie games. Even with a ton of games, sometimes I just gotta fire up Harvest Moon, Stardew Valley, KOTOR, or Baldur's Gate 2 (Shadows of Amn, the OG, not that Throne of Bhaal stuff). When I'm not gaming, I'm probably painting miniatures or iring my collection of retro consoles.