Chaos Magic | Rituals
Icon |
Spell Name |
Level |
Cost |
Break |
Effect |
Commentary |
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Dark Ritual |
I |
10 crystals |
4 rounds |
A portion of the province's population is sacrificed in exchange for several dozen crystals. |
In the long run, doesn't pay off at all. The losses quickly exceed the benefits, and citizens begin rebelling. In one word - not worth the effort, unless you're in hostile territory and intend to retreat. |
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Chaos spawn |
II |
20 crystals 1 mandrake |
8 rounds |
A low-level (I-II) creature of chaos s the hero. To get a new division, the hero needs a free slot in the army. |
Summoned creatures are not particularly strong and have a very negative disposition (can be combined only with evil troops). In general, the spell isn't of much use, although it may come in handy if you're complaining on a lack of soldiers. |
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Rain of Brimstone |
III |
80 crystals 1 arcanite |
10 rounds |
Kills a portion of the enemy's population and takes 10 health points from all hostile units within the area. A high Resistance lessens the effect. |
The damage dealt isn't too high, and in most cases barely noticeable. That being said, the edge can be of some use. |
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Demon invasion |
IV |
100 crystals 1 black lotus |
10 rounds |
A chosen enemy province is invaded by a powerful army of chaos. If the devils win, the area becomes a barren neutral tile. |
The summoned creatures are quite powerful and capable of dealing with most guards. It's best to unleash them on provinces in which you intend to face the enemy hero - it will weaken them a great deal, making the victory one step closer. |
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