Rituals Sustaining Budget | Economy

Apart from the already mentioned ways of repairing your budget (conquest, exploration, expansion and heroes' abilities), there are also rituals. These are spells of global effect which affect the gameplay in various ways, often by bending its rules a little. They described in details in their own chapter (Rituals), so here let's just have a look at those budget-related:
Spell |
School |
Cost |
Required Break |
Effect |
Enchanted Coffer |
Wizardry Level I |
20 crystals |
4 rounds |
Cast on an allied province, gives a one-time amount of gold, dependant on population density. Also, lowers Happiness in the province by 1. |
Dark Ritual |
Chaos Level I |
10 crystals |
4 rounds |
Sacrifices a part of the province's population by lowering its Happiness by 1 in exchange for a randomly generated amount of crystals. Works only on allied and populated provinces. |
Gifts of Earth |
Elemental Magic Level III |
20 crystals 1 mandrake |
10 rounds |
Increases all revenues generated in the chosen province for 10 rounds. |
Tower of Lightning |
Wizardry Level IV |
50 crystals 1 Dionium |
10 rounds |
A tower is raised in the province which permanently increases crystals income and strikes enemies during battle. Can be raised only if there is enough space and it's the only building of this type in the province. |
Gifts of Heaven |
Sacred Level IV |
100 crystals 1 Dionium |
20 rounds |
Choose one: a) 500-900 gold b) 150-250 crystals c) item: 70% - level IV, 30% - level V d) + 5 do Happiness in province |
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