Sacred Magic | Rituals
Icon |
Spell Name |
Level |
Cost |
Break |
Effect |
Commentary |
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Chalice of Life |
I |
15 crystals |
4 rounds |
Restores 5 Health Points to a chosen hero and their army. Doesn't work on the undead and machines. |
5 points is not much, but the cost of the ritual is reasonable enough. In the beginning stages of the game it can save a few rounds which would have otherwise been devoted to healing units. |
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Heavenly Light |
II |
30 crystals 1 mandrake |
10 rounds |
Restores 30% of Heath Points to all units in the province and raises their Morale by 5. Additionally, raises citizen Happiness by 2 and greatly increases population growth. Works for 10 rounds. |
A surprisingly effective ritual, much better than Extravaganza. Use it in provinces witch a high uprising rate or to heal battered armies. |
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Heavenly Guards |
III |
50 crystals 1 arcanite |
10 rounds |
Forms a Pegasus Watch in the province, which will defend it from enemies and explore surrounding areas. Increases Happiness by 2. Can't be cast over besieged or protected provinces. |
The watch is surprisingly strong, and the Happiness bonus is major advantage. Use it when you're expecting a raid or have trouble with rebels. |
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Gifts of Heaven |
IV |
100 crystals 1 Dionium |
20 rounds |
Choose one: a) 500-900 gold b) 150-250 crystals c) item: 70% - level IV, 30% - level V d) + 5 do Happiness in province |
If one of your province has a major problem with Happiness, this is the ritual to go. It also allows repairing the budget, but in the final stages of the game it's not usually a burning matter anymore. |
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