Release Date: October 25, 2005
The fourth installment of the bestselling turn-based strategy games series launched back in 1991 by the gaming industry legend, Sid Meier. Civilization IV is another important step in the development of the franchise, combining the classical solutions of its predecessors with modern graphics and introducing a number of novelties and changes.
Sid Meier’s Civilization IV for PC is another installment in the cult strategy game series with a nearly fifteen-year long tradition, designed by one of the best designers that the industry has seen, Sid Meier.
In Sid Meier’s Civilization IV the form of government is no longer imposed on the players; this solution was replaced with a -friendly system that lets us apply individual laws and regulations. Thanks to this, the game allows us to, for example, create a harsh police state in which democratic elections may respected or not, depending on the player’s liking. Comfort and luxury, elements characteristic of the title’s predecessors, were also removed and replaced with "culture", which serves the exact same purpose and — additionally — influences the overall development level of our civilization. It is of great importance when we come into with other nations, which, by the way, finally learned the principle of border inviolability. By manipulating options offered by the diplomacy, we can completely separate ourselves from the opponent under the threat of war or allow them to freely trade within our country’s territory.
The game puts major emphasis on religion. Every nation that successfully discovers one of the most important spiritual movements establishes a holy city, which gradually expands its influence to other metropolises. The process can be advanced by employing missionaries. Of course, other civilizations will try to convince your people to their faith which can spawn the presence of numerous religious minorities in your dominion.
Sid Meier’s Civilization IV offers new units (some of which are civilization-specific), nations (18 in total), inventions and resources that can be traded with other countries. The game also features an extensive multiplayer mode which can work in both a classic turn-based and a new real-time style. The solo gameplay only allows for the former.
The interface was greatly simplified, thanks to which the primary map is no longer infested with useless icons. Firaxis Games provided a lot of so-called tooltips in their game, so that even a player who has never played a Civilization game before can easily obtain detailed information on each and every aspect of the game without having to read the manual or the so-called Civilopedia (a built-in encyclopedia that serves as a complete knowledge database).
Sid Meier’s Civilization IV for PC underwent revolutionary changes in of graphics. The game is powered by the Gamebryo engine, technology previously used in Sid Meier’s Pirates!, allowing the world map to contain a myriad of animated objects, for instance: animals that react lively to the development of subsequent metropolises. What is more, the player can now freely operate the camera that not only allows him to observe the land at any angle, but also to freely zoom in or out.
Platforms:
PC Windows
Developer: Firaxis Games
Publisher: Take-Two Interactive
14GAMES
A series of turn-based 4X strategies, considered one of the milestones in the development of the genre. The series was created by the MicroProse studio, but over time the development team of Firaxis Games took over, while the intellectual property rights were owned by the Take-Two Interactive publishing concern.
Last update: January 9, 2006
The economy, City managing, Empire Management. Civilization IV has already been heralded as one of the top ten games of 2005, and a must-have for gamers around the globe!
October 7, 2021
Although the Civilization series has been incredibly successful, few have tried to follow in its footsteps. Over the years it has not lived to see any "clone" or serious competitor. But why, exactly?
Sid Meier gave an interview in which he s his autobiography and shares his thoughts on the game world. He also confessed that today he probaly wouldn't have created Civilization.
video games
Aleksandra Dziwinska
September 9, 2020
Top s for Sid Meier's Civilization IV Video Game:
trainer Sid Meier's Civilization IV - v1.74 +4 Trainer - October 17, 2007
demo Sid Meier's Civilization IV - - November 23, 2005
mod Sid Meier's Civilization IV - SDK - April 14, 2006
patch Sid Meier's Civilization IV - v.1.74 retail - July 23, 2007
trainer Sid Meier's Civilization IV - Money Trainer - February 28, 2006
System Requirements for Sid Meier's Civilization IV Video Game:
PC / Windows
Recommended System Requirements:
Pentium 4 1.8 GHz, 512 MB RAM, graphic card 128 MB (GeForce 4 Ti4200 or better), 1.7 GB HDD, Windows 2000/XP.
List of Game Expansions for Video Game:
Expansion
September 22, 2008
Strategy
Colonization is a stand-alone addition to the fourth installment of Civilization, the award-winning series by one of the most recognizable people in the gaming industry - Sida Meier.
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Steam
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Expansion
July 20, 2007
Strategy
Second, after Warlords, the official addition to the great strategy game, Sid Meier's Civilization IV. This time, as the name of the extension suggests, Firaxis Games' developers and designers decided to focus on the periods in human history that followed the invention of gunpowder and the introduction of firearms.
Gamepressure
Steam
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Expansion
July 24, 2006
Strategy
Warlords is the first official addition to Sid Meier's Civilization IV - a best-selling strategy game, which debuted on the electronic entertainment market in October 2005.
Gamepressure
Steam
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