Kano
Special moves Ball and Up Ball are powerful blows with a fairly large range. These are the best way to finish a combo. Choke is a blow which looks like a grab. It deals decent damage, is very fast and easy to use as a combo finisher. Air Throw is a grab in the air. It can be use as a finisher of juggle combos. During the fight it can be combine with jump kick into a mini combo. |
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Fatalities
Heartbreak |
Close to an opponent |
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Eat Your Heart Out |
Close to an opponent |
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Stage Fatality |
Close to an opponent |
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Babality |
Jumping distance and 2 steps backwards |
Special Moves
Ball |
Blow on High |
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Down Ball |
Blow on High, only in the air |
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Up Ball |
Blow on High |
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Choke |
Blow on High |
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Knife Throw |
Projectile on High |
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Air Throw |
Grab in the air |
Fast Tags
Lead Head |
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Ear to Ear |
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Bloodthirsty |
Tag Combos
Troublesome |
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Delinquent |
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Villainous |
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Mischievous |
Basic Combos
One Two Tree |
3 blows on High 11 |
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Fighting King |
2 blows on High 7 |
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No Escape |
2 blows on High 9 |
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Dragon's tail |
Juggle, 3 blows on High 14 |
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Snake Bite |
2 blows on High 11 |
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Getting Ahead |
Juggle, 3 blows on High 10 |
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Uplifting Force |
2 blows: Mid, High 10 |
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Smashing Time |
2 blows: Mid, High 12 |
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Double Dragon |
2 blows on High 11 |
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The Rage Kicks |
2 blows on High 9 |
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Mean Machine |
Juggle, 2 blows on High 9 |
Complex combos
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23 |
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27 |
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31 |
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25 |
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28 |
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30 |
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329 |
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31 |
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31 |
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