Sektor
Flame Burner is a blow both with average damage and range. It suits as a finisher for some combos. Up Missile in its three versions allows you to set a trap for your opponent. Its enhanced version is a homing missile. It is good to use Up Missile right before a combo - if it hits enemy it will inflict a small amount of damage. Teleport Uppercut inflicts minor damages but it is a good juggler. It can be used as a combo starter. It can also combine sequences of blows or finish a combo if other blows don't hit the enemy. |
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Fatalities
Robo-Sek |
Jumping distance and 2 steps backwards |
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The Scarecrow |
Jumping distance and 2 steps backwards |
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Stage Fatality |
Close to an opponent |
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Babality |
Jumping distance and 2 steps backwards |
Special Moves
Flame Burner |
Blow on High |
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Teleport Uppercut |
Juggle on High, works in the air |
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Straight Missile |
Projectile on High |
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Up Missile(Above) |
Projectile on High |
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Up Missile(Behind) |
Projectile on High |
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Up Missile(In Front) |
Projectile on High |
Fast Tags
Intersect |
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Partition |
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System Lock |
Tag Combos
Detached |
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Spare Parts |
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Branch Off |
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System Backup |
Leg Lift
Leg Lift |
Prepare for Leg Lift |
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Toe Kick |
Blow on Mid |
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Sneaky Kicks |
2 blows Low High 11 |
Basic Combos
Artificial Intelligence |
3 blows on High 13 |
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System Overload |
Juggle, 3 blows on High 14 |
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Hard Crash |
3 blows High, High, Mid 17 |
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Malfunction |
2 blows on High 15 |
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Fusion Force |
3 blows on High 11-13 |
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Access Denied |
2 blows on High 9 |
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Demolition |
3 blows on High 14 |
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Drive Power |
2 blows on High 15 |
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Run Down |
2 blows Low, High 11 |
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Error |
2 blows on High 11 |
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Fatal Error |
2 blows on High 13 |
Complex combos
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18 |
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21 |
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25 |
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26 |
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31 |
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36 |
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21 |
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25 |
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28 |
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29 |
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26 |
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28 |
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29 |
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