Cyberpunk 2077 Still Has a Chance for Multiplayer Mode
Patch 1.3 for Cyberpunk 2077 failed to live up to fan expectations. However, it's possible that the community's frustration was premature, as evidence was found in the game's files that could point to work on a multiplayer mode, two large DLCs, and RED Engine features.

The release of annoyed. It's possible, however, that its frustration was premature - data miners may have found evidence of CDPR being hard at work in the game's files”. They primarily refer to the allegedly canceled multiplayer mode, but also to the announced two large DLCs and major changes to the RED Engine, which may herald the addition of features that were cut before release.
Tyler McVicker, a popular video game journalist best known for his reporting for the Valve News Network, provided the details in the video above. McVicker claims to be in with many modders, who unanimously itted that patch 1.3 brought a lot of changes not visible at first glance. These include the RED Engine, which is apparently being rebuilt to enable the developers to implement features, mechanics and systems promised to fans before the release of Cyberpunk 2077. After all, we know that many of them never made it into the game, and others were cut shortly before the release.
Furthermore, when data miners ran the .exe file of the game in a hex editor after the last patch (see screenshot above), they were to find evidence that the devs are working not only on the first major expansion - which we were aware of - but also on the second expansion and multiplayer mode (some of the funding for which bring the game to the state it promised before release.
To make things less sweet, however, Tyler McVicker has also pointed out a number of reasons to believe that Cyberpunk 2077 debuted in beta - in a kind of early access (touched upon, among others, at 3:02). Many gamers made grim jokes about it - now it may turn out to be nothing but the truth.
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