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Hellcard - Classes and Their Cards

Hellcard is a spin-off of Book of Demons. In this guide we will tell you about classes and cards in this new roguelite game.

Damian Gacek

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Hellcard - Classes and Their Cards.
Hellcard - Classes and Their Cards.

Book of Demons universe. Many people may associate it with a combination of a roguelike game and a card game. This production was initially intended to be an additional mode to BoD, but over time it grew into a separate game. In this article we will talk about classes and their cards.

Hellcard Classes: General Information

There are 3 available classes in Hellcard: Warrior, Rogue and Mage. They have the same amount of health to begin with. However, they differ in their starting cards and predispositions.

  1. Warrior – is a character that does well at close range. He can additionally protect himself and his companions.
  2. Rogue – this heroine feels comfortable when enemies are far away from her. In addition, she has a slightly lower skill cost than the other adventurers.
  3. Mage – this character does well in mana management.

Hellcard: Warrior

Hellcard - Classes and Their Cards - picture #1

Description

A seasoned adventurer who values brawn and candor over cunning. He lives for duels and cutting down the biggest, baddest monster in the room, but under all the bravado there is a soft heart that always makes sure to protect his teammates form harm

Starting Deck

  1. Mighty Blow – Deal 2 damage in a medium radius. Random monster in radius is dealt additional 2 damage. Cost: 2.
  2. Shiels Block (4x) – Give 2 block to any hero. Cost: 1.
  3. Sword Slash (3x) – Deal 2 damage. If target is far, deal 1 damage instead. Cost: 1.

Hellcard: Rogue

Hellcard - Classes and Their Cards - picture #2

Description

Mistress of the bow and guile. Prefers long range combat, traps and speed over brute force. She can stun with her razor-sharp humor and the purse she just snatched form your belt alike.

Starting Deck

  1. Kick – Move a monster from near to far range. Cost: 0.
  2. Sharp Arrow (4x) – Deal 2 damage. 1 damage if the target is near. Cost: 1.
  3. Buckler (3x) – Gain 2 block. Cost 1.

Hellcard: Mage

Hellcard - Classes and Their Cards - picture #3

Description

They say the study of powerful arcane magic that can incinerate an entire area of monsters opens the doors to insanity. Maybe his wit is a sign of this, maybe it’s a coping mechanism, Or maybe both. Wizards always tread a narrow path.

Starting Deck

  1. Lightning – Deal 3 damage. Deal 1 Damage to 2 nearest monsters. Cost: 2.
  2. Magic Bolt (4x) – Deal 1 damage. If it kills the target, get 1 mana and draw 1 card. Cost: 1.
  3. Ethereal Shield (3x) – Give 1 block to all heroes. Cost: 1.

Hellcard

February 1, 2024

PC
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Damian Gacek

Author: Damian Gacek

Graduate of English Philology and English in Public Communication. His portfolio includes a scientific article on video game translation. Working with Gamepressure.com since 2019, writing for various departments. Currently, deals with guides and occasionally s the newsroom. Interested in electronic entertainment since childhood. Loves RPGs and strategies, often also immersing himself in the depths of indie games. In his free time, works on a book and learns film editing.

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