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Silent Hunter. What Happened to Heroes of Might and Magic, or Biggest Ubisoft IPs We're Slowly Forgetting

Darius Matusiak

What Happened to Heroes of Might and Magic, or Biggest Ubisoft IPs We're Slowly Forgetting
What Happened to Heroes of Might and Magic, or Biggest Ubisoft IPs We're Slowly Forgetting.

Silent Hunter

  1. Genre: simulator
  2. How long have we been waiting: 12 years

We realize that this one is a rather hardcore example. After all, submarine simulators are today a niche for a narrow group of hobbyists. However, let's remind everyone how strong Silent Hunter brand was - the French had the title under their wings from 2001 (from the second installment). The last installment of the series was Silent Hunter 5: Battle of the Atlantic , in which we played the role of the commander of the German U-boat. The game was not warmly welcomed. Historical authenticity and realism were to the point, but everything waned with very bad technicalities.

Numerous bugs and unreadable interface have been criticized, and some have started to complain about the simulation genre itself and the overly difficult gameplay. New DRM systems, requiring constant internet connection with a singleplayer game, tanked the game even further. This is not the end - Ubisoft servers were attacked by the hackers because of that, and the game was unavailable for a few days, further infuriating the players. At the end of that year, the internet connection requirement was lifted - first requiring only a single online activation, and then removed completely.

In 2010, we wrote about this game:

Nowadays, if Ubisoft announced a release of a realistic submarine simulator, this would be treated as a joke. Cannot be done with the current video game market. However, the brand itself is still ed by many people, and it could return in a slightly different form, e.g. as an adventure game on a claustrophobic submarine, characterized by credible, engaging story and some simulation elements. Of course, you would need to do without goofy humor, endless customization, and buying skins for your ship, and instead, focus on character and story. After all, open worlds are in abundance lately - just fill them with U-boots and a good storyline.

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Darius Matusiak

Author: Darius Matusiak

Graduate of the Faculty of Social Sciences and Journalism. He started writing about games in 2013 on his blog on gameplay.pl, from where he quickly moved to the Reviews and Editorials department of Gamepressure. Sometimes he also writes about movies and technology. A gamer since the heyday of Amiga. Always a fan of races, realistic simulators and military shooters, as well as games with an engaging plot or exceptional artistic style. In his free time, he teaches how to fly in modern combat fighter simulators on his own page called Szkola Latania. A huge fan of arranging his workstation in the "minimal desk setup" style, hardware novelties and cats.