<img src="https://b.scorecardresearch.com/p?c1=2&amp;c2=6035191&amp;cv=2.0&amp;cj=1" width="1" height="1" style="width:0px;height:0px;">

GTI Club+: Rally Cote D’Azur. Victims of Digital Distribution – Games You Can't Buy Anymore

Michael Grygorcewicz

Victims of Digital Distribution – Games You Can't Buy Anymore
Victims of Digital Distribution – Games You Can't Buy Anymore.

GTI Club+: Rally Cote D’Azur

The story of GTI Club+ is parallel to the story of Outrun Online Arcade. Again, we have an arcade racing series, which used to be famous in video arcades in the 90s. It was developed by Sumo Digital, and they managed to bring the classic gameplay up-to-date. Here, too, the game's lifespan in digital distribution was quickly abolished due to the expiration of a license.

The original GTI Club debuted in 1996 and was mostly distinguished with non-linear tracks. Racing on the streets of European cities, we could use different alleys and narrow shortcuts, making it easier to shorten lap times and beat rivals, at the price of taking more risks. GTI club+ expanded the classic formula with nicer visuals, a single-player mode, online modes, and for the PlayStation Eye camera.

The game debuted on PlayStation Store in late 2008, earning decent ratings averaging 70%, and ing without much fuss. If someone ed the GTI Club series a few years later and dreamed of playing the arcade classic at home, they were late – the title was withdrawn from distribution in 2012.

  1. More about GTI Club+

Tales of Monkey Island

July 7, 2009

PC PlayStation Nintendo
Rate It!

Silent Hills

cancelled

PlayStation
Rate It!

Flappy Bird

May 24, 2013

Mobile
Rate It!

OutRun Online Arcade

April 15, 2009

PlayStation Xbox
Rate It!

GTI Club+

December 4, 2008

PlayStation
Rate It!

Tony Hawk's Pro Skater HD

July 18, 2012

PC PlayStation Xbox
Rate It!
Michael Grygorcewicz

Author: Michael Grygorcewicz

He first worked as a co-worker at GRYOnline.pl. In 2023 he became the head of the Paid Products department. He has been creating articles about games for over twenty years. He started with amateur websites, which he coded himself in HTML, then he moved on to increasingly larger portals. A computer engineer, but he was always more drawn to writing than programming, and he decided to tie his future with the former. In games, he primarily looks for stories, emotions, and immersion that no other medium can provide - hence, among his favorite titles, are games focusing on narration. Believes that NieR: Automata is the best game ever made.