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Tony Hawk's Pro Skater HD. Victims of Digital Distribution – Games You Can't Buy Anymore

Michael Grygorcewicz

Victims of Digital Distribution – Games You Can't Buy Anymore
Victims of Digital Distribution – Games You Can't Buy Anymore.

Tony Hawk's Pro Skater HD

When news broke in May about a revamped version of the first two installments of the iconic Tony Hawk's Pro Skater series, fans not only gasped with happiness and joy, but also, very much in tune with Activision, pretended a project like that didn't already happen a few years ago. Tony Hawk's Pro Skater HD launched in digital distribution in 2012 for PC, PS3 and Xbox 360. The game was a disaster of a release on PC, and it was average at best on consoles – it was a very mediocre production.

The creators of the infamously bad Tony Hawk's Pro Skater 5 from Robomodo quite faithfully mimicked the atmosphere of Tony Hawk's Skateboarding and Tony Hawk's Pro Skater 2, but offered a rather stripped-down experience – in of content, maps, players, modes and music, it just wasn't good enough. The upgraded, more advanced physical engine-based control system also did not appeal to some purists, and attempts to sell additional maps from THPS3 as DLC also failed to generate sympathy.

Despite these problems, the game proved to be a nostalgic journey back to the basics of the series, especially against the backdrop of several previous, much uninspired entries in the series (compared to the monster that THPS5 was, this remaster was truly a fantastic game). THPSHD was available for purchase for five years; in 2017 Activision removed the production from stores, possibly because music licenses expired. And currently, promoting Tony Hawk's Pro Skater 1+2, they pretend it never happened.

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Michael Grygorcewicz

Author: Michael Grygorcewicz

He first worked as a co-worker at GRYOnline.pl. In 2023 he became the head of the Paid Products department. He has been creating articles about games for over twenty years. He started with amateur websites, which he coded himself in HTML, then he moved on to increasingly larger portals. A computer engineer, but he was always more drawn to writing than programming, and he decided to tie his future with the former. In games, he primarily looks for stories, emotions, and immersion that no other medium can provide - hence, among his favorite titles, are games focusing on narration. Believes that NieR: Automata is the best game ever made.