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Expedition 33 sold 3.3 million copies in 33 days. Despite that, the devs don't want to make „bigger games”

Clair Obscur: Expedition 33 has another reason to celebrate. However, great sales of the French jRPG will not result in increased employment in the studio.

Krzysztof Kaluzinski

Expedition 33 sold 3.3 million copies in 33 days. Despite that, the devs don't want to make „bigger games”, image source: Sandfall Interactive.
Expedition 33 sold 3.3 million copies in 33 days. Despite that, the devs don't want to make „bigger games” Source: Sandfall Interactive.

This is how dreams come true - Clair Obscur: Expedition 33 has crossed the threshold of 3.3 million copies sold and did so 33 days after the release. Sandfall Interactive Studio boasted about the results in a post shared on the official game on X.

Turn-based RPG from had an excellent launch. It took just one day for less than 2 weeks later, another one ed.

Clair Obscur: Expedition 33 devs remain faithful to their ideals

Success could prompt developers to expand the team and start working on a sequel. However, François Meurisse, the game's developer and co-founder of Sandfall Interactive, assured in an interview with the GamesIndustry.biz editorial team that the creators don't intend to change their approach.

For now, our vision would be to stick to a close team working in the same city with less than 50 people on board, focusing on one project after another, and keeping this agility, and this creative strength, and smartness of a small group of ionate people wanting to do something big - said Meurisse.

The developer is also unsure about the need to make bigger games. In his opinion, the strength of Clair Obscur: Expedition 33 lies in respecting the player's time. As Meurisse emphasized, the title doesn't require spending 500 hours in front of the screen, yet it offers plenty of activities and satisfaction from the game. Thanks to this, the game isn't overly "inflated." However, it is still unknown what path the studio, which wanted to create a DLC, will take, but after a huge success, it must its previous plans.

The head of Pocketpair studio, responsible for the popular survival sandbox Palworld, also spoke in a similar tone. In March, Takuro Mizobe confessed that he doesn't want to create projects from the AAA segment. According to John "Bucky" Buckley - the game's community manager - this is also the reason why the studio doesn't plan to massively hire a larger number of employees. As this could "affect the work culture in the company."

Clair Obscur: Expedition 33 was released on April 24th this year on PC, PS5, and Xbox Series S/X. Since the release, the game has been available to Game s, which has definitely contributed to its impressive reach.

  1. Clair Obscur: Expedition 33 Review: A beautiful tour de force
  2. Expedition 33 - game guide
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Krzysztof Kaluzinski

Author: Krzysztof Kaluzinski

At GRYOnline.pl, works in the Newsroom. He is not afraid to tackle various topics, although he prefers news about independent productions in the style of Disco Elysium. In his childhood, he wrote fantasy stories, played a lot on Pegasus, and then on a computer. He turned his ion into a profession as an editor of a gaming portal run with a friend, as well as a copywriter and advisor in a console store. He doesn't care for remakes and long-running series. Since childhood, he wanted to write a novel, although he is definitely better at creating characters than plot. That's probably why he fell in love with RPGs (paper and virtual). He was raised in the 90s, to which he would gladly return. Loves Tarantino movies, thanks to Mad Max and the first Fallout he lost himself in post-apo, and Berserk convinced him to dark fantasy. Today he tries his hand at e-commerce and marketing, while also ing the Newsroom on weekends, which allows him to continue cultivating old ions.