“I haven't felt this way about a game in a very long time,” game designer Adrian Chmielarz shares his views on Sandfall Interactive’s hit
Expedition 33, the RPG everyone’s talking about, including industry veterans. Now Adrian Chmielarz has given his take.

No doubt, Witchfire called Expedition 33 a “wonder.”
Expedition 33 – a fresh take on RPGs
Adrian Chmielarz, co-founder of Bulletstorm), shared his thoughts on Expedition 33. And he really came at it from every angle.
From a design perspective, he’s all in on how the game handles combat, pacing, and how the world opens up, though he points out a couple hiccups like the QTEs and UI. As someone who’s spent years wearing the producer hat, he’s truly impressed by how a relatively small team pulled off something this ambitious, even if the credits suggest more than 30 people were involved.
And as a writer, he’s blown aways with the dialogue, emotional depth, and layered storytelling. But most importantly, in his words:
But above all, as a gamer, I have to share this: I haven't felt this way about a game in a very long time. True, I'll never again be the kid who launched Final Fantasy VII, utterly amazed that something so incredible existed -- but Expedition 33 got close. So very damn close.
For Chmielarz, Expedition 33 is a “wonder,” and he believes it’s a must-play for anyone who loves games.
He’s not the only one cheering it on. David Gaider, the writer of the first three Expedition 33 is to jRPGs what Baldur’s Gate 3 is to cRPGs. And in my opinion Expedition 33 isn’t just another game – it’s a fresh experience that’s redefining what narrative-driven RPGs can be.
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