Oblivion Remastered doesn't deserve to be called a remaster. „It's a staggering amount of remastering,” says Oblivion's co-creator
A former Bethesda employee says the word „remaster” doesn't fit the refreshed The Elder Scrolls 4: Oblivion too well. It doesn't reflect the immense amount of work the developers have put into it.
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This week, The Elder Scrolls IV: Oblivion Remastered was unexpectedly released. According to a former Bethesda employee, the term "remaster" doesn't quite fit when describing the refreshed game, due to the amount of work put into it.
The developer mentioned is Bruce Nesmith, who was involved in creating remaster.
I was assuming this was going to be a texture update. I didn’t really think it was going to be the complete overhaul that they’ve announced it to be... [...] to completely redo the animations, the animation system, put in the Unreal Engine, change the leveling system, change the interface. I mean, that’s, you’re touching every part of the game. That’s a staggering amount of remastering. It almost needs its own word, quite frankly. I’m not sure remaster actually does it justice.
As we can read, the work done on Oblivion Remastered greatly surprised Nesmith. During the discussion, he also pointed out that he didn't know about the refreshing of The Elder Scrolls IV. He left Bethesda in 2021, when the creation of Starfield was underway.
Fans of the series practically immediately threw themselves into playing Oblivion Remastered. At its peak, nearly 183,000 players were playing it on KCD. Vavra additionally called Bethesda's game "one of the most influential productions in history."