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Oblivion: Ending Thieves Guild

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Ending - Thieves Guild

The most important reward you get from completing the Thieves Guild quests is the Gray Cowl of Nocturnal. It's something like a second, separate identity. When you wear it, city guards automatically start to pursue you, and you have a fine of 500 Gold on your head that you can't pay off. On the other hand, once you take off the cowl, you get rid of all the fines that you earned as the Gray Fox. That means that you can perform any evil deed, kill anyone, steal everything, and then just take the cowl off and you're cool with the guard.

The only exception to that rule is when the guards are actually on your tail. You first have to loose them somehow, then take off the cowl.

Apart from that, the cowl gives a +25 bonus to your Sneak ability, and also has some other perks like constant Detect Life and Fearther enchantments - Oblivion: Ending Thieves Guild - Thieves Guild - The Elder Scrolls IV: Oblivion Game Guide & Walkthrough

Apart from that, the cowl gives a +25 bonus to your Sneak ability, and also has some other perks like constant Detect Life and Fearther enchantments.

The other feature of being the prince of thieves is access to your new guild headquarters in Dareloth Garden, Waterfront. You can meet your fellow thieves in there and visit a gallery of the valuables you stole throughout your career.

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