Buildings | Necropolis
Walls:
Name |
Level |
Requirements |
Cost |
Description |
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Basic Fortification
|
1 |
1st level city |
2000 gold 5 wood 5 stone |
Walls around the city, increases population |
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Advanced Fortification
|
2 |
2nd level city Basic Fortification |
5000 gold 10 wood 10 stone |
Upgrade walls, adds moat and central tower, increases population. |
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Superior Fortyfication
|
3 |
3rd level city Advanced Fortification |
10000 gold 20 wood 20 stone |
Adds two corner towers, increases population. |
Hall:
Name |
Level |
Requirements |
Cost |
Description |
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Village
|
0 |
None |
None |
500 gold per turn |
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Town Hall
|
1 |
1st level city |
2000 gold 2 wood 2 stone |
1000 gold per turn |
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City Hall
|
2 |
2nd level city Town Hall |
5000 gold 5 wood 5 stone |
2000 gold per turn. |
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Capitol
|
3 |
3rd level city City Hall |
10000 gold 10 wood 10 stone |
4000 gold per turn. |
Units:
Name |
Level |
Requirements |
Price |
Description |
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Graveyard
|
1 |
1st level city |
1750 gold 6 wood 2 stone |
Let you recruit skeletons |
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Boneyard
|
1 |
1st level city Graveyard |
2000 gold 5 wood 2 crystal |
Let you recruit skeletal spearmen |
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Crypt
|
1 |
1st level city |
1000 gold 4 stone |
Let you recruit ghouls |
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Ravenous crypt
|
1 |
1st level city Crypt |
1500 gold 3 wood 4 stone 2 crystal |
Let you recruit ravenous ghouls |
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Ruined tower
|
1 |
1st level city |
2500 gold 5 wood 5 stone |
Let you recruit ghosts |
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Haunted tower
|
1 |
1st level city Ruined tower |
2500 gold 5 stone 4 crystal |
Let you recruit spectres |
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Sepulcher
|
2 |
2nd level city |
6000 gold 10 stone 7 crystal |
Let you recruit liches |
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Mausoleum
|
2 |
2nd level city Sepulcher |
4000 gold 9 stone 9 crystal |
Let you recruit archliches |
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Pestilent Tomb
|
2 |
2nd level city |
3500 gold 8 wood 10 stone 5 crystal |
Let you recruit lamasu |
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Pestilent Catacomb
|
2 |
2nd level city Pestilent Tomb |
2000 gold 2 wood 6 stone 6 crystal |
Let you recruit putrid lamasu |
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Vampire mansion
|
2 |
2nd level city |
4000 gold 5 wood 8 stone 6 crystal |
Let you recruit vampires |
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Vampire palace
|
2 |
2nd level city Vampire mansion |
4000 gold 5 wood 6 stone 7 crystal |
Let you recruit vampire lords |
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Spider Temple
|
3 |
3rd level city |
17500 gold 25 wood 15 stone 25 crystal |
Let you recruit fate spinners |
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Spider Sanctum
|
3 |
3rd level city Spider Temple |
12500 gold 15 wood 25 stone 15 crystal |
Let you recruit fate weavers |
Special:
Name |
Level |
Requirements |
Cost |
Description |
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Chamber of necromancy
|
2 |
2nd level city |
2500 gold 5 wood 5 stone 5 crystal |
Increases necromancy points generated by battles. This bonus cumulate, but each another chamber provide less bonus. Excludes Wasting Ground. |
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Wasting Ground
|
2 |
2nd level city |
2500 gold 5 wood 5 stone 5 crystal |
Attack and HP of all living creatures in this control zone is decreased. Excludes Chamber of necromancy. |
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Altar of Eternal Servitude
|
3 |
3rd level city |
5000 gold 5 wood 5 stone 10 crystal |
You can resurrect units here. Their cost is 50% bigger, and if they won't be back to (un)life during 3 days from battle they died, their souls are wasted. Every Altair decreased cost about 10% and elongates time +1 day. Excludes Asha's Hourglass. |
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Asha's Hourglass
|
3 |
3rd level city |
5000 gold 5 wood 5 stone 10 crystal |
In control zone of this city, enemy's heroes get -30% to movement points. If this city get sieged, attacker gets -15 to initiative. Excludes Altar of Eternal Servitude. |
Others:
Name |
Level |
Requirements |
Cost |
Description |
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Marketplace
|
1 |
1st level city |
2000 gold 2 wood 2 stone |
You can trade resources here. The more marketplaces we have, the better prices we get. Additionally, it generates 500 gold per turn. |
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Hall of Heroes
|
1 |
1st level city |
2000 gold |
You can recruit heroes here |
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Hall of Immortals
|
2 |
2nd level city Hall of heroes |
10000 gold 5 stone 5 crystal |
You can resurrect heroes here. Every resurrected hero gets +10% to his statistics for one week. |
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Basic Town Portal
|
2 |
2nd level city |
2500 gold 5 wood 5 stone 5 crystal |
Lets your hero teleports to your custom city. |
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Advanced Town Portal
|
3 |
3rd level city Town portal |
5000 gold 10 crystal |
Heroes can teleport to this city from adventure map (they gain proper spell). |
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Asha's Undying Resolve
|
4 |
4th level city Tear of Asha |
15000 gold 20 wood 20 stone 20 crystal |
5000 gold per turn, +50% to population, +100% to necromancy's effectivity. |
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