Objects on the world map
During our journey we'll visit many of different places - mines, portals, observatories, statues, dwellings, obelisks and shrines. Below you can find full described list of those objects.
Name |
Effect |
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Sawmill |
2 woods per turn |
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Stone mine |
2 stones per turn |
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Crystal mine |
1 crystal per turn |
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Gold mine |
1000 gold per turn |
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Crystal of power |
Gives permanent +1 to hero's magic power. Only one-shot for hero |
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Lighthouse |
Doubled movement points of all heroes on the sea |
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Portal |
Take hero to the other portal |
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Entrance to the undergrounds |
You may go to the undergrounds |
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Exit from undergrounds |
You can go on the surface of a map |
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Shipyard |
You can built ships here (1000 gold, 20 wood) |
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Weaponsmith |
Gives permanently +1 do might power. Only once used for a hero |
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Stone of Enlightment |
Gives 2500 XP. One shot for hero |
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Observatory |
Discover nearest area |
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Monument of revelation |
Discover fragment of map (not nearest) |
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Artifact merchant |
Here you can buy and sell items |
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Arcane library |
Gives hero + 1-3 magic power or + 1-3 to magic defence. Number of points depend from hero's level (1-10: 1, 11-20: 2, 21-30: 3). Hero can use it only once |
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Shrine of the Seventh Dragon |
Level up a hero for a sufficient payment. Hero can use it only once |
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Arena |
After defeating guards it gives +2 to might power or might defence permanently. After fight all lost troops are resurrected. |
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Revelation Crystal |
Gives +1 to magic defence permanently. Only one-shot for hero |
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Armoursmith |
Gives +1 to might defence permanently. Only one-shot for hero |
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Lighthouse |
Increase hero's morale about random number. You can use it only once per battle |
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Blind maiden |
+5 to hero's destiny. You can use it only once per battle |
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Mother Earth shrine |
Increase all creatures hit points by 10%. You can use it only once per battle. |
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Reverie Shrine |
You get bonus +10 to initiative and +5 to might attack. Only once per battle |
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Dragon Vein |
Completely regenerate mana points. Only once per week. |
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Dragon Nexus |
Doubled maximum mana points. Only once per week |
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Stables |
+5 to movement points. Hero can use it only once per week |
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War Ancient |
+5 to Leadership, Destiny and movement points to the next fight. Only once per battle |
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Sigil of Arrkath |
+5 to magic defence for a week. Hero can use it once per week. |
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Hell Forge |
+5 to might power and magic power for a week. Hero can use it once per week. |
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Warmen Guardhouse |
After every battle hero obtain additional movement points: +3 for one such building +2 for another, +1 for the third one. |
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Raiders Dwelling |
Gives some gold for every won battle. Amount of gold depends from numbers of such structures you control. |
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Ruins |
Guarded by group of creatures - when you win a battle, you get some precious item or troop of friendly units s you. |
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Galeon wreck |
Guarded by undeads - when you win a battle, you get some precious item or troop of friendly units s you. |
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Pyramid |
There is a troop of undeads guarding a treasure or hostages |
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Barbarian camp |
Guarded by barbarians - when you win a battle, you get some precious item or troop of friendly units s you. |
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Centaur statue |
Gives additional +5 to movement points and increase distant damages by 10% for a week. Hero can use it once per week. |
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Ice Pearl Shrine |
+10 to the initiative to the end of current week. One use for a week |
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Angels Shrine |
+5 to magic power and Leadership do the end of current week. One use per a week. |
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Chorus |
+5 to Leadership and magic power to the next battle. You can use it once per battle. |
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Knight Shrine |
+1 to unit's movement radius and +5 to the morale for a week. Hero can use it once per seven turns. |
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Demons Shrine |
+5 to might power and luck for a week. You can use it once per week. |
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Wheel of Time |
Hero's movement points -20%, and in the next battle hero's enemy has -10 to the initiative. Once per week. |
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Crematory |
Hide nearest area for an enemy |
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Dead Field |
In the next battle living creatures has -10% to hit points and attack. You can use it once per fight. |
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Water Elemental Shrine |
If friendly units get damaged, they will obtain ice armor spell. |
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Souls Well |
+10 to hero's magic power to the end of a week. You can use it once per week. |
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Chaos Wave |
During next battle on your side appears computer controlled monster. It starts eating random enemy units (it can be interrupted by killing a beast). You can use it once per week. |
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Altair of Destruction |
In the next battle your enemy will be attacked by meteors. You can use it once per week. |
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Magic streams orb |
You can let messages to the other players |
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