Skeleton / Skeletal Spearman
Skeleton/ Skeletal spearman
Unit |
Statistics |
Attributes |
Cost |
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Skeleton
|
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Hollow Bones: ranged attacks cause only half damages. Undead: neutral morale. Also 20% water resistance and totally resistant to poisoning, sickness, blinding and mind attacks. Photophobie: offensive light spells cause additional damages. Healing light magic cause damages instead of regeneration. Imiveness: creature is totally resistant to any morale changes. |
85 gold |
Unit |
Statistic |
Attributes |
Price |
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Skeletal spearman
|
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Hollow Bones: ranged attacks cause only half damages. Undead: neutral morale. Also 20% water resistance and totally resistant to poisoning, sickness, blinding and mind attacks. Photophobie: offensive light spells cause additional damages. Healing light magic cause damages instead of regeneration. Imiveness: creature is totally resistant to any morale changes. Webbing Spears: hits decrease enemy's and his nearest allies mobility about 1 for 8 turns. |
125 gold |
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Skeletons are basic necromancers units - not very strong, but very numerous. Big advantage is shooting - it could slow an enemy, what's good for us. As skeletons are only bone-constructed, they are perfect soldiers to fight with opponents shooters (Hollow Bones). |
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