Radiant Glory / Blazing Glory
Unit |
Statistics |
Attributes |
Cost |
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Radiant Glory
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Speed of Light: unit can attack move to enemy, attack, and move back before a counterattack. Cleansing Light: when unit teleports to one field, it takes off random effects from nearest troops - from allies negative ones, from enemies positive ones. Immaterial: at the beginning of the battle unit receives only 50% damages. It lasts until unit does any action. Darkness Magic sensibility: darkness magic causes 25% more damages. Living creature: this unit can be healed and resurrected, insensible on necromancy effects. |
390 gold |
Unit |
Statistics |
Attributes |
Cost |
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Blazing Glory
|
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Speed of Light: unit can attack move to enemy, attack, and move back before a counterattack. Cleansing Light: when unit teleports to one field, it takes off random effects from nearest troops - from allies negative ones, from enemies positive ones. Immaterial: at the beginning of the battle unit receives only 50% damages. It lasts until unit does any action. Darkness Magic sensibility: darkness magic causes 25% more damages. Living creature: this unit can be healed and resurrected, insensible on necromancy effects. Searing Light: chosen enemy receives 15 damages from light magic (for every blazing glory in troop) and become blind for a several turns. Simultaneously this ability decreases Glory's HP, which are returned after a battle. |
505 gold |
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Those spirits are perfect completion of Haven's army - their attacks are very harming. Fact, that Glories avoid counterattacks only increases their usefulness. Additional advantage of this unit is fact, that it can cancels spells casted on nearest units - great in battle with mages. Unfortunately, Glories are very sensibility for darkness magic - so we have to be especially careful against necromancers. |
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